I was asked to reverse engineer the grass and foliage from Royal Match. I used blender and this is my grass and tree overlaid on the target source.
As part of the Transylvania Level for the game I designed and created this Vampire Coach. The visual target was Royal Match so I was balancing simple shapes with subtle texture and lighting in Blender to make content match.
As part of the Transylvania Level for the game I designed and created this Vampire Coach. The visual target was Royal Match so I was balancing simple shapes with subtle texture and lighting in Blender to make content match.
As part of the Transylvania Level for the game I designed and created this Vampire Coach. The visual target was Royal Match so I was balancing simple shapes with subtle texture and lighting in Blender to make content match.
As part of the Transylvania Level for the game I designed and created this Vampire Coach. The visual target was Royal Match so I was balancing simple shapes with subtle texture and lighting in Blender to make content match.
Transylvania Level Background designed and modelled by me, using Blender.
UI exploration for the home screen with my Transylvania background.
I art directed, designed and mostly modelled this scene. Marco Gutierrez made houses and luggage. The rest modelled by me in Blender / Photoshop. I also lit, rendered and cropped the scene also exporting and animating the scene in Unity.
I art directed, designed and mostly made this scene. Marco Gutierrez modelled houses and luggage. The rest modelled by me in Blender / Photoshop. I also lit, rendered and cropped the scene also exporting and animating the scene in Unity.
I art directed, designed and made most of this scene with a 3D artist on my team working with me on the houses. Rest by me.
I art directed, designed and made this van. Character illustration by 2D artist Charlotte. I also lit, rendered and cropped the scene also exporting and animating the scene in Unity. Character rendered by Charlotte Kim.
I art directed, designed and made this van. This is the dirty version that the player 'cleans' as the first step of the sequence. I also integrated and animated in unity, including soap suds particle effects!
Swiss alps train in Royal Match style. Designed and created by me in Blender.
Swiss alps train in Royal Match style. Designed and created by me in Blender.
I art directed and oversaw this reworking of the games splash screen. I contributed foliage, path, hot air balloon myself in Blender and directed the rest. Character rendered by Charlotte Kim.
I art directed these reworks of the games main character. Artwork by Charlotte Kim.
I art directed these reworks of the games main character. Artwork by Charlotte Kim.