A word card game
Logo I designed for the game. There is space above the word solitaire, on the plate, for a brand title. In this mock up it was removed as the name was discussed.

Logo I designed for the game. There is space above the word solitaire, on the plate, for a brand title. In this mock up it was removed as the name was discussed.

Early mock up for the homescreen.

Early mock up for the homescreen.

The core UI I designed for the game, including a tip callout.

The core UI I designed for the game, including a tip callout.

I did a lot of work balancing the size of the cards, weighing gameplay needs and readability on device for a older user demographic.

I did a lot of work balancing the size of the cards, weighing gameplay needs and readability on device for a older user demographic.

Exploration for popup design.

Exploration for popup design.

Onboarding UI design, an early version.

Onboarding UI design, an early version.

UI Variations for the gamescene.

UI Variations for the gamescene.

UI Variations for the gamescene.

UI Variations for the gamescene.

Card design and card back designs.

Card design and card back designs.

For a companion character (before we settled on the owl) I explored a ghost cat that lives in a book.

For a companion character (before we settled on the owl) I explored a ghost cat that lives in a book.

Leveraging the background I made for a block game to upsell the haunted house theme and ghost cat!

Leveraging the background I made for a block game to upsell the haunted house theme and ghost cat!

I tested a lot of owls! Lots and lots of Owls! Detective owl was a front runner.

I tested a lot of owls! Lots and lots of Owls! Detective owl was a front runner.

I explored more teenager owls, cuter, added a scarf giving me a hint of Harry Potter / Hogwarts.

I explored more teenager owls, cuter, added a scarf giving me a hint of Harry Potter / Hogwarts.

The final design of the owl.

The final design of the owl.

My explorations for UI for host interactions.

My explorations for UI for host interactions.

A different style for host interactions.

A different style for host interactions.

An important part of my art direction involved exploring the balance between painted artwork style and photo real backgrounds.

An important part of my art direction involved exploring the balance between painted artwork style and photo real backgrounds.

For the games chest I designed a travel trunk which could potentially have customizable or unlockable stickers linked with progress.

For the games chest I designed a travel trunk which could potentially have customizable or unlockable stickers linked with progress.

Open version of the travel trunk chest.

Open version of the travel trunk chest.

A mockup of the reward sequence when you open chest and goodies fly out.

A mockup of the reward sequence when you open chest and goodies fly out.

Backgrounds were unlocked from the chest like a poster, rolling open.

Backgrounds were unlocked from the chest like a poster, rolling open.

Different backgrounds themed around aspirational travel, relaxation and holiday, were developed.

Different backgrounds themed around aspirational travel, relaxation and holiday, were developed.

Car d backs would also change to match the background.

Car d backs would also change to match the background.

UI exploration for a book that keeps track of words you've found.

UI exploration for a book that keeps track of words you've found.

A quick blender 3D render to get some coins for a store mockup.

A quick blender 3D render to get some coins for a store mockup.

A word card game

I did the art direction and most of the UI and artwork with the support of 1 artist reporting to me. A word card game with a travel theme potentially to be branded to a larger franchise so I had to factor that possibility into the art direction.

More artwork