Aliens vs Predator - UI, HUD and Frontend Menus
It was an honour for me and one of the highlights of my career to recreate the iconic Aliens motion tracker as practical HUD in a game.

It was an honour for me and one of the highlights of my career to recreate the iconic Aliens motion tracker as practical HUD in a game.

Example of the Marine HUD work, recreating closely the effects from the film.

Example of the Marine HUD work, recreating closely the effects from the film.

Another example of the animating effects we brought to the marine HUD. Recreating video display noise and distortion.

Another example of the animating effects we brought to the marine HUD. Recreating video display noise and distortion.

For the menus I wanted to represent the 'fluorescent light' computer technology seen throughout the movies.

For the menus I wanted to represent the 'fluorescent light' computer technology seen throughout the movies.

Inspired by the predators skull collections, I used species skulls, rendered in the vhs xray tech of weyland yutani, to select species.

Inspired by the predators skull collections, I used species skulls, rendered in the vhs xray tech of weyland yutani, to select species.

Source video of the skull xrays I made for AvP. (Fairly downrezzed to fit as a 10mb gif.)

Source video of the skull xrays I made for AvP. (Fairly downrezzed to fit as a 10mb gif.)

Aliens vs Predator - UI, HUD and Frontend Menus

I led the UI team on Aliens vs Predator at Rebellion. I was super proud of my teams work making practical UI and HUDs that were both functional AND authentic to the IP of which I am a huge fan (and an ex-colonial marine! ;) )

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