A Hero Battle Game
3 characters I designed and prototyped in 3D in blender.

3 characters I designed and prototyped in 3D in blender.

Can anything be better than a chicken? Yes. A chicken on a mech! Character designed by me and prototyped by me in Blender.

Can anything be better than a chicken? Yes. A chicken on a mech! Character designed by me and prototyped by me in Blender.

Can you one up a chicken on a mech? Maybe! Try a T-Rex on a UFO!!! Character designed by me and prototyped by me in Blender.

Can you one up a chicken on a mech? Maybe! Try a T-Rex on a UFO!!! Character designed by me and prototyped by me in Blender.

Trying some variety and a nature faction.  Character designed by me and prototyped by me in Blender.

Trying some variety and a nature faction. Character designed by me and prototyped by me in Blender.

More classic Elf Archer designed by Lou Catanzaro. 3D prototype done by me.

More classic Elf Archer designed by Lou Catanzaro. 3D prototype done by me.

Hitgirl. 
Design: Me
3D Prototype: Me

Hitgirl.
Design: Me
3D Prototype: Me

Mysteronaut. 
Design: Me
3D Prototype: Me

Mysteronaut.
Design: Me
3D Prototype: Me

As part of my pitching the idea of building the game narrative inside a multiverse, I wanted to show how that would allow us to easily do cross promotions. I made a version of the T1000!

As part of my pitching the idea of building the game narrative inside a multiverse, I wanted to show how that would allow us to easily do cross promotions. I made a version of the T1000!

Early prototype turning Lou Catanzaro's concept into 3D. I really pushed into the toy / collectible vibe.

Early prototype turning Lou Catanzaro's concept into 3D. I really pushed into the toy / collectible vibe.

Mock up for a splash screen, also started to explore the enemies that might be coming from the 'void'. The void being a darkness consuming all the different heroes dimensions.

Mock up for a splash screen, also started to explore the enemies that might be coming from the 'void'. The void being a darkness consuming all the different heroes dimensions.

My design for a Rogue assassin. Wanted cool lighting in the blades.

My design for a Rogue assassin. Wanted cool lighting in the blades.

My design for a Rogue assassin. Wanted cool lighting in the blades.

My design for a Rogue assassin. Wanted cool lighting in the blades.

A little bit of fun, testing how like a collectible the 3D felt. I like to ask myself "Is this cool enough I'd want it as a toy on my desk?"

A little bit of fun, testing how like a collectible the 3D felt. I like to ask myself "Is this cool enough I'd want it as a toy on my desk?"

Exploration in 3D of the Assassin's belt buckle but also potentially a faction symbol.

Exploration in 3D of the Assassin's belt buckle but also potentially a faction symbol.

I worked on different UI and UX explorations. Including how to target and highlight enemies in the gamespace.

I worked on different UI and UX explorations. Including how to target and highlight enemies in the gamespace.

I worked on different UI and UX explorations. Including how to target and highlight enemies in the gamespace.

I worked on different UI and UX explorations. Including how to target and highlight enemies in the gamespace.

I worked on different UI and UX explorations. Including how to target and highlight enemies in the gamespace.

I worked on different UI and UX explorations. Including how to target and highlight enemies in the gamespace.

Soldier. 
Design Lou Catanzaro
3D Prototype: Me

Soldier.
Design Lou Catanzaro
3D Prototype: Me

Knight. 
Design Lou Catanzaro
3D Prototype: Me

Knight.
Design Lou Catanzaro
3D Prototype: Me

Earlier chicken design, which felt a little too angry birds.

Earlier chicken design, which felt a little too angry birds.

Skelly Enemy.
Design Lou Catanzaro
3D Prototype: Me

Skelly Enemy.
Design Lou Catanzaro
3D Prototype: Me

Frankenskull Enemy Boss. 
Design Lou Catanzaro
3D Prototype: Me

Frankenskull Enemy Boss.
Design Lou Catanzaro
3D Prototype: Me

A Hero Battle Game

This project was a hero collecting combat game. I worked on UI, but I mainly focused on the story and character design, as well as 3D prototyping and Unity shaders and effects. A lot of the videos here are screen-grabbed from the unity viewport. Some characters were designed by Lou Cantazaro, but many by me. It was....so...much....fun!

More artwork